Mindstorm Programming App
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You can now use your EV3 Brick and Visual Studio Code to unleash the power of Python programming using MicroPython. Simply install the EV3 MicroPython image onto any micro SD card and boot up your EV3 Brick from it to start programming straight away. Switching back to the standard LEGO MINDSTORMS EV3 firmware is just as simple. We have also provided full documentation and sample API code to get you started.
In spring 2020, LEGO should be releasing an iOS version of their new Scratch-based programming app. This app is somewhere between the current iOS app and the desktop app in terms of capabilities (e.g. you can get sensor values and do math). The Scratch-based app is currently only available for macOS, but LEGO has announced that support more OSes are coming.
The chrome app saves programs in a format (.ev3m format) which is not compatible with the Mac/Windows desktop versions of the programming app. Attempts to load programs written on Mac/Windows (.ev3 format) will not load in the app. Suffice to say transferring programs between a chromebook and the desktop version of the EV3 programming software is difficult and perhaps not possible. There may be a way to download the program from the chrome app onto the brick and then pull the software using the 'Memory Browser' tool into the desktop version but I haven't had time to look into it.
The Coding and Computational Thinking with SPIKE Prime curriculum provides a structured sequence of programming activities in real-world project-based contexts. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. This curriculum includes videos, animations, and step-by-step lessons designed to help learners foster Computational Thinking using the SPIKE Prime hardware and SPIKE programming app.
Coding and Computational Thinking with Virtual SPIKE Prime features a programming interface and virtual robot embedded directly within the curriculum. Teachers and students can follow along with the included videos, animations, challenges, and step-by-step lessons. The scope and sequence of this virtual curriculum are very closely aligned to our Coding and Computational Thinking with SPIKE Prime curriculum for physical robots, allowing teachers to leverage both physical and virtual robots to best suit their needs. Over 75 programmable virtual environments are embedded throughout, allowing students to learn big ideas in robotics, coding, computational thinking, and mathematics.
RoboCamp with Virtual SPIKE Prime is a shorter, informal curriculum that teaches basic programming, proportional mathematics, robotics, and other STEM concepts at an introductory level. RoboCamp is designed with carefully scaffolded virtual activities appropriate for both formal and informal educational settings. All of the activities and challenges use a custom virtual SPIKE Prime build in a space-like environment. Get ready for take-off!
The Introduction to Programming with Virtual LEGO EV3 curriculum features a programming interface and virtual robot embedded directly within the curriculum. Teachers and students can follow along with the included videos, animations, challenges, and step-by-step lessons designed to help beginners learn coding and computational thinking using a virtual LEGO EV3, the physical LEGO MINDSTORMS EV3 hardware, or even a combination of both.
Introduction to Programming provides a structured sequence of programming activities in real-world project-based contexts. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. This curriculum includes videos, animations, and step-by-step lessons designed to help beginners learn behavior-based programming using the LEGO MINDSTORMS EV3 hardware and EV3 Classroom Scratch-based programming software.
The Introduction to Programming EV3 Curriculum is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics engineering context. It contains a sequence of 10 projects (plus one capstone challenge) organized around key robotics and programming concepts.
The Introduction to Programming the EV3 Curriculum is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics context. The curriculum consists of three chapters (Basic Movement, Sensors, and Program Flow) and each chapter is broken into units that teach key robotics and programming concepts.
This multimedia curriculum is an ideal tool to introduce robots into the middle or high school classroom. It provides teachers with an engaging program to teach STEM concepts utilizing the LEGO MINDSTORMS NXT Robots. Students learn how to program basic robot behaviors using motors and rotation, sound, light, touch and ultrasonic sensors. Fifteen in-depth research lessons are based on real-world robots. Step-by-step videos teach students how to use the programming language, build robots, basic robot behavior, use of sensors, robot competition, etc.
Although the App could be installed on Mac, Windows PC, iOS and Android tablets and smartphones, I would strongly recommend to install it on Mac and Windows PC. Big screen allows you to explore the potential of robot programming conveniently.
Interestingly, this app is kind of difficult to be found on the LEGO website and due to the name similarities, the app is often confused with the above LEGO MindStorms EV3 Home app. Anyway, you could find its download link at this position: -sg/themes/mindstorms/app, and then install the version suitable for your mobile device or computer.
The downloadable programs for the projects (.rbt files) are written using the NXT-G programming system, which requires the LEGO MINDSTORMS NXT software to be installed in order to view them, edit them, or download them to the NXT brick. The program files cannot be used with RoboLab or any of the other NXT programming systems, not can they be viewed in standard text/graphics programs such as Microsoft Word or Adobe Reader.
After the program file loads into the NXT-G programming system, you download it to the robot by connecting the USB cable to the NXT brick and pressing the Download button on the controller in the lower right corner of the NXT-G window. Errors Trying to Load or Compile a Downloaded ProgramAll of the program (.rbt) files on nxtprograms.com should load, compile and upload to your NXT through the standard NXT software without any additional software, if you have a suitable version of the NXT software installed, as explained in the Required Software section above.
There are several ways of programming FIRST LEGO League Challenge Robots. The most popular new language created by LEGO Education based on Scratch called Word Blocks. A version of this Scratch-based language called EV3 Classroom is also available for those using EV3 sets rather than SPIKE Prime. LEGO also provides a special version of a line-by-line language called Python for programming robots.
The main programming language for SPIKE Prime is called Word Blocks, which is based on Scratch. LEGO Education provides an online introduction to the set and its software. The software can be downloaded before or after receiving the SPIKE Prime set.
Mindstorms EV3 Classroom is a graphical programming language for the Mindstorms EV3 sets. It became the standard software for the EV3 Set for those running PCs with the 64-bit version of Windows 10, Chromebooks and Macs using macOS Catalina 10.15 in the fall of 2020. The Mac version also works with macOS Mojave 10.14. Those with earlier operating systems should continue to use EV3 Lab.
Mindstorms EV3 Lab also known as EV3-G was the main programming language provided by LEGO Education for the MINDSTORMS EV3 sets until fall 2020. EV3 Lab is graphical programming language where programming blocks are arranged horizontally. It is quite different from traditional programming languages.
(1) RoboLab and RobotC both use firmware that comes Standard with some LEGO software. (2) None of these are the \"Final Answer\" in programming, but maybe this will help you pick the right software for you. (3) This is mostly an opinion of who would use this software. (4) I created a \"test program \" to run on all platforms to compare speed, memory used (size of program), and approximate time to code the program, in the given language.(5) The standard firmware does provide I2C functions, and NXT-G does use them for the Ultra-sonic sensor, but NXT-G does not provide direct access to I2C functions. (6) The LabVIEW Toolkit for the NXT is an add-on for LabVIEW. In order to use it, the user must own a copy of LabVIEW.(7) Programs are compiled on the LEGO NXT brick (8) Lua supports something close to floating point. Check the web site for details (9) The two NI programs were written using (1) The Labview Toolkit & high-level calls (kid proof blocks) and (2) The Toolkit and low level elements(10) Most software will run faster if it is optimized, by minimizing, or removing the display commands. This row is has optimized speeds.